diff --git a/lib/Frontend/CompilerInvocation.cpp b/lib/Frontend/CompilerInvocation.cpp index 59db36d508cb60d2dc67e4595b01484b16bb6495..33ff55211d15d59aa6d29df3946c585a1083c293 100644 --- a/lib/Frontend/CompilerInvocation.cpp +++ b/lib/Frontend/CompilerInvocation.cpp @@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults(LangOptions &Opts, InputKind IK, case IK_PreprocessedCXX: case IK_ObjCXX: case IK_PreprocessedObjCXX: - LangStd = LangStandard::lang_gnucxx98; + // The PS4 uses C++11 as the default C++ standard. + if (T.isPS4()) + LangStd = LangStandard::lang_gnucxx11; + else + LangStd = LangStandard::lang_gnucxx98; break; case IK_RenderScript: LangStd = LangStandard::lang_c99;