From c7049d60465890e68a3dbc031690dc32f9b57c6f Mon Sep 17 00:00:00 2001
From: Paul Robinson <paul.robinson@sony.com>
Date: Wed, 1 Mar 2017 01:01:10 +0000
Subject: [PATCH] [PS4] Set our default dialect to C++11. NFC for other
 targets. Reapplies r296209 now that r296549 has fixed what really seems to be
 the last problematic test.

git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@296554 91177308-0d34-0410-b5e6-96231b3b80d8
---
 lib/Frontend/CompilerInvocation.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/lib/Frontend/CompilerInvocation.cpp b/lib/Frontend/CompilerInvocation.cpp
index 59db36d508c..33ff55211d1 100644
--- a/lib/Frontend/CompilerInvocation.cpp
+++ b/lib/Frontend/CompilerInvocation.cpp
@@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults(LangOptions &Opts, InputKind IK,
     case IK_PreprocessedCXX:
     case IK_ObjCXX:
     case IK_PreprocessedObjCXX:
-      LangStd = LangStandard::lang_gnucxx98;
+      // The PS4 uses C++11 as the default C++ standard.
+      if (T.isPS4())
+        LangStd = LangStandard::lang_gnucxx11;
+      else
+        LangStd = LangStandard::lang_gnucxx98;
       break;
     case IK_RenderScript:
       LangStd = LangStandard::lang_c99;
-- 
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