From c7049d60465890e68a3dbc031690dc32f9b57c6f Mon Sep 17 00:00:00 2001 From: Paul Robinson <paul.robinson@sony.com> Date: Wed, 1 Mar 2017 01:01:10 +0000 Subject: [PATCH] [PS4] Set our default dialect to C++11. NFC for other targets. Reapplies r296209 now that r296549 has fixed what really seems to be the last problematic test. git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@296554 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Frontend/CompilerInvocation.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/lib/Frontend/CompilerInvocation.cpp b/lib/Frontend/CompilerInvocation.cpp index 59db36d508c..33ff55211d1 100644 --- a/lib/Frontend/CompilerInvocation.cpp +++ b/lib/Frontend/CompilerInvocation.cpp @@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults(LangOptions &Opts, InputKind IK, case IK_PreprocessedCXX: case IK_ObjCXX: case IK_PreprocessedObjCXX: - LangStd = LangStandard::lang_gnucxx98; + // The PS4 uses C++11 as the default C++ standard. + if (T.isPS4()) + LangStd = LangStandard::lang_gnucxx11; + else + LangStd = LangStandard::lang_gnucxx98; break; case IK_RenderScript: LangStd = LangStandard::lang_c99; -- GitLab